Some of My Work

Groove

Unity/C#

Groove is a mix between the Tower Defence and Real-Time Strategy genres, set in a world where music is the source of all power. It focuses on tactical placement decisions and resource management while creating a fast-paced and exhilarating experience for the player. Groove was awarded Best Technical Achievement and Best Audio and was nominated for Best Art and Best Game Design at the Queensland College of Art Showcase.

Lead Designer

Daniel Byrne

Lead Programmer

Lukas Halloran

Art Director and Audio

Dylan Batts

Character Art

Cullen Cullen

Cameron McKenzie

Environment Art and Level Design

Elliot Miller

Harvest

Flash/AS3

The townsfolk have been turned into monsters by your slightly-mad master. You must kill them on the night of their transformation, freeing their souls before they forget who they are, but the Cursed can be very dangerous. Freed souls are your best weapon against the Cursed, so use them wisely. (Click the hourglass to skip a level).

Programming and Design

Daniel Byrne

James King

Art

Duc Duong

Sound and Music

Richard Bakvis

Michael Till

Hosé Memije

Sarah Ward

Alex Torpy

Cranium Corner

Construct2

While working with Myndlyte on their project Cranium Corner, I developed seven brain training games. These games were designed to help improve users' mental speed, attention, flexibility, problem solving, and memory.

As Cranium Corner has not yet launched, the games are not freely available for download. If you'd like to have a look, please get in touch.

Programming and Design

Daniel Byrne

Art

Peter Levonpera

Potion Master

Unity/C#

As the new owner of a potion shop in a fantasy world, your goal is to mix various ingredients into the potions ordered by the heroes and townsfolk who enter your store. The game is a small demo of a much larger concept that shows the basic mechanics of crafting potions.

Programming and Design

Daniel Byrne

Music

Danielle Dover

Background Art

Duc Duong

Ingredient Art

James King

Character Art

Matt Chan

Processing Games

Processing

In my first year at university we began learning the basics of object-oriented programming using Processing. During this time I created two games: The Birds and Conception. While only very simple games, the mechanics work well to create an enjoyable experience that can be easily understood by players.

Programming, Art and Design

Daniel Byrne